The United Kingdom video games market was valued at $6492.3 million in 2016 and is expected to reach $7744.5 million by 2025 growing at a CAGR of 1.76% during the forecast period of 2017-2025. Video games in the UK are set to register a positive development over the forecast period. In particular, mobile games and console games (digital) witnessed strong double-digit growth, in current value terms. The market for mobile games benefitted due to the growing penetration rate of smartphones and tablets and an increasing percentage of the population playing video games on a regular basis.

UNITED KINGDOM VIDEO GAMES MARKET FORECAST 2017-2025

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The United Kingdom video games market was valued at $6492.3 million in 2016 and is expected to reach $7744.5 million by 2025 growing at a CAGR of 1.76% during the forecast period of 2017-2025. Video games in the UK are set to register a positive development over the forecast period. In particular, mobile games and console games (digital) witnessed strong double-digit growth, in current value terms. The market for mobile games benefitted due to the growing penetration rate of smartphones and tablets and an increasing percentage of the population playing video games on a regular basis.

The United Kingdom video games market is segmented on the basis of hardware and software. Software segment is expected to hold a dominant share of the market. Video games software has become increasingly fragmented, which can be attributed to the growing impact of mobile games. Since UK consumers are increasingly preferring to download video games content rather than purchasing a physical copy of the game, video games software (physical) is set to decline over the course of the whole forecast period. Besides mobile games, the computer games (digital) and console games (digital) are both expected to exhibit a strong performance in the market over the coming years.

The major companies in the market include Electronic Arts Inc, Sony Corp, Riot Games Inc, Nintendo, Ubisoft Entertainment Ltd,  Activision Inc, Warner Bros Entertainment Inc, and King Digital Entertainment Plc.

 

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    1. RESEARCH SCOPE
      • STUDY GOALS
      • SCOPE OF MARKET STUDY
      • WHO WILL FIND THIS REPORT USEFUL?
      • STUDY AND FORECASTING YEARS
    2. RESEARCH METHODOLOGY
      • SOURCES OF DATA
        • SECONDARY DATA
        • PRIMARY DATA
      • TOP DOWN APPROACH
      • BOTTOM-UP APPROACH
      • DATA TRIANGULATION
    3. EXECUTIVE SUMMARY
    4. MARKET DETERMINANTS
      • MARKET DRIVERS
        • GROWING DEMAND FOR ONLINE GAMES
        • GAMES CATERING TO ALL AGES AND GENDERS
        • INCREASING PENETRATION OF SMARTPHONES AND TABLETS IN GAMING INDUSTRY
        • TECHNOLOGICAL ADVANCEMENTS
        • MAJOR COMPANIES PROMOTING GAMERS AND DEVELOPERS
        • AWARENESS AMONG CONSUMERS REGARDING EDUCATIVE USE OF GAMES
      • MARKET RESTRAINTS
        • HIGH PRICING OF GAMES
        • VIOLENT GAMES A CONCERN
        • HEALTH ISSUES CAUSED DUE TO GAMING A CONCERN
        • FREE GAMES AVAILABILITY WITH EASY AVAILABILITY OF INTERNET
        • DEVELOPING NEWER AND BETTER VERSIONS OF ALREADY EXISTING POPULAR GAMES
      • MARKET OPPORTUNITIES
        • COMPETITIVE LEAGUES (E-SPORTS)
        • INCREASING DEMAND FOR VIRTUAL REALITY GAMES
      • MARKET CHALLENGES
        • INCREASING ONLINE PIRACY
        • EASY ENTRY OF NEW PLAYERS IN THE MARKET
        • FREEMIUM MODEL BEING CRITICIZED
    1. MARKET SEGMENTATION
      • BY TYPE
        • HARDWARE
          • HANDHELD CONSOLES
          • STATIC CONSOLES
          • GAMING ACCESSORIES
        • VIDEO GAMES SOFTWARE
          • VIDEO GAMES SOFTWARE (PHYSICAL)
          • VIDEO GAMES SOFTWARE (DIGITAL)
          • VIDEO GAMES SOFTWARE BY PLATFORM
          • VIDEO GAMES SOFTWARE BY FORMAT
      • BY DISTRIBUTION CHANNEL
        • RETAIL STORES
          • SUPERMARKET/HYPERMARKETS
          • GAMING STORES
        • ONLINE RETAILING
    1. KEY ANALYTICS
      • PORTER’S ANALYSIS
      • OPPORTUNITY MATRIX
    2. GEOGRAPHICAL ANALYSIS
    3. COMPETITIVE LANDSCAPE
      • MARKET SHARE ANALYSIS
        • TOP COMPANIES IN UNITED KINGDOM
      • COMPANY PROFILES
        • MICROSOFT CORP
        • SONY CORP
        • ELECTRONIC ARTS INC
        • NINTENDO
        • ACTIVISION INC
        • UBISOFT ENTERTAINMENT LTD
        • WARNER BROS ENTERTAINMENT INC
        • KING DIGITAL ENTERTAINMENT PLC
        • RIOT GAMES INC
        • TENCENT HOLDINGS LTD
        • COM INC
        • NCSOFT CORP
        • BLIZZARD ENTERTAINMENT INC
        • NET
        • BANDAI NAMCO

     

    TABLE LIST

    TABLE           1. UNITED KINGDOM VIDEO GAMES MARKET BY TYPE 2017-2025 ($ MILLION)TABLE           2. UNITED KINGDOM VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)

    TABLE           3. UNITED KINGDOM VIDEO GAMES MARKET BY GAMING ACCESSORIES TYPE 2017-2025 ($ MILLION)

    TABLE           4. UNITED KINGDOM VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)

    TABLE           5. UNITED KINGDOM VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)

    TABLE           6. UNITED KINGDOM VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)

    TABLE           7. UNITED KINGDOM VIDEO GAMES MARKET BY SOFTWARE BY PLATFORM 2017-2025 ($ MILLION)

    TABLE           8. UNITED KINGDOM VIDEO GAMES MARKET BY SOFTWARE BY FORMAT 2017-2025 ($ MILLION)

    TABLE           9. UNITED KINGDOM VIDEO GAMES MARKET BY DISTRIBUTION CHANNEL 2017-2025 ($ MILLION)

    TABLE           10. UNITED KINGDOM VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)

     

    FIGURE LIST

    FIGURE 1      UNITED KINGDOM VIDEO GAMES MARKET 2017-2025 ($ MILLION)FIGURE 2      UNITED KINGDOM VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)

    FIGURE 3      UNITED KINGDOM HARDWARE VIDEO GAMES MARKET BY HANDHELD CONSOLES 2017-2025 ($ MILLION)

    FIGURE 4      UNITED KINGDOM HARDWARE VIDEO GAMES MARKET BY STATIC CONSOLES 2017-2025 ($ MILLION)

    FIGURE 5      UNITED KINGDOM HARDWARE VIDEO GAMES MARKET BY GAMING ACCESSORIES 2017-2025 ($ MILLION)

    FIGURE 6      UNITED KINGDOM GAMING ACCESSORIES MARKET BY TOYS TO LIFE 2017-2025 ($ MILLION)

    FIGURE 7      UNITED KINGDOM GAMING ACCESSORIES MARKET BY AR/VR HEADSETS 2017-2025 ($ MILLION)

    FIGURE 8      UNITED KINGDOM GAMING ACCESSORIES MARKET BY OTHER GAMING ACCESSORIES 2017-2025 ($ MILLION)

    FIGURE 9      UNITED KINGDOM VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)

    FIGURE 10   UNITED KINGDOM VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)

    FIGURE 11   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PHYSICAL) 2017-2025 ($ MILLION)

    FIGURE 12   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PHYSICAL) 2017-2025 ($ MILLION)

    FIGURE 13   UNITED KINGDOM VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)

    FIGURE 14   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (DIGITAL) 2017-2025 ($ MILLION)

    FIGURE 15   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (DIGITAL) 2017-2025 ($ MILLION)

    FIGURE 16   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES 2017-2025 ($ MILLION)

    FIGURE 17   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES 2017-2025 ($ MILLION)

    FIGURE 18   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY PLATFORM 2017-2025 ($ MILLION)

    FIGURE 19   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 20   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 21   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 22   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 23   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY FORMAT 2017-2025 ($ MILLION)

    FIGURE 24   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY GAME SALES 2017-2025 ($ MILLION)

    FIGURE 25   UNITED KINGDOM SOFTWARE VIDEO GAMES MARKET BY INGAME PURCHASES 2017-2025 ($ MILLION)

    FIGURE 26   UNITED KINGDOM VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)

    FIGURE 27   UNITED KINGDOM VIDEO GAMES MARKET BY SUPERMARKETS/HYPERMARKETS 2017-2025 ($ MILLION)

    FIGURE 28   UNITED KINGDOM VIDEO GAMES MARKET BY GAMING STORES 2017-2025 ($ MILLION)

    FIGURE 29   UNITED KINGDOM VIDEO GAMES MARKET BY ONLINE RETAILING 2017-2025 ($ MILLION)

    FIGURE 30   TOP COMPANIES IN UNITED KINGDOM (2016)

    1. MARKET SEGMENTATION
      • BY TYPE
        • HARDWARE
          • HANDHELD CONSOLES
          • STATIC CONSOLES
          • GAMING ACCESSORIES
        • VIDEO GAMES SOFTWARE
          • VIDEO GAMES SOFTWARE (PHYSICAL)
          • VIDEO GAMES SOFTWARE (DIGITAL)
          • VIDEO GAMES SOFTWARE BY PLATFORM
          • VIDEO GAMES SOFTWARE BY FORMAT
      • BY DISTRIBUTION CHANNEL
        • RETAIL STORES
          • SUPERMARKET/HYPERMARKETS
          • GAMING STORES
        • ONLINE RETAILING

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