
CANADA VIDEO GAMES MARKET FORECAST 2017-2025
The Canada video games market was valued at $2694.8 million in 2016 and is expected to reach $3594.3 million by 2025, growing at a CAGR of 3.12% during the forecast period of 2017-2025. Free-to-play games are assumed to be the main drivers for the growth of video games market in Canada over the forecast period. Also, an increasing penetration of smartphones and tablets into households has led to a rise in the demand for mobile games. The mobile devices are increasingly being preferred over computers for gaming by the teenagers in Canada.
The Canada video games market is divided into hardware and software video games segments. While currently, the video game software is a dominant product area, it touted to experience a slightly slower growth in the coming years. However, the market sales are overall benefiting from the emergence of new strong growth areas such as toys-to-life and AR/VR headsets. Strong sales are also continuing for online games, in addition to the mobile games. The digital games are benefiting from consoles which are offering larger hard drives, thus enabling the consumers to buy digital games without any fear of running out of storage space.
Sony Corp, Electronic Arts Inc, Activision Inc, Ubisoft Entertainment Ltd, Bandai, Microsoft Corp, Nintendo Tencent Holdings Ltd, Netease.Com Inc, NCsoft Corp, King Digital Entertainment Plc, Blizzard Entertainment Inc, Warner Bros Entertainment Inc, Wargaming.Net, and Riot Games Inc. are some of the market leaders in this country.
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- RESEARCH SCOPE
- STUDY GOALS
- SCOPE OF MARKET STUDY
- WHO WILL FIND THIS REPORT USEFUL?
- STUDY AND FORECASTING YEARS
- RESEARCH METHODOLOGY
- SOURCES OF DATA
- SECONDARY DATA
- PRIMARY DATA
- TOP DOWN APPROACH
- BOTTOM-UP APPROACH
- DATA TRIANGULATION
- SOURCES OF DATA
- EXECUTIVE SUMMARY
- MARKET DETERMINANTS
- MARKET DRIVERS
- GROWING DEMAND FOR ONLINE GAMES
- GAMES CATERING TO ALL AGES AND GENDERS
- INCREASING PENETRATION OF SMARTPHONES AND TABLETS IN GAMING INDUSTRY
- TECHNOLOGICAL ADVANCEMENTS
- MAJOR COMPANIES PROMOTING GAMERS AND DEVELOPERS
- AWARENESS AMONG CONSUMERS REGARDING EDUCATIVE USE OF GAMES
- MARKET RESTRAINTS
- HIGH PRICING OF GAMES
- VIOLENT GAMES A CONCERN
- HEALTH ISSUES CAUSED DUE TO GAMING A CONCERN
- FREE GAMES AVAILABILITY WITH EASY AVAILABILITY OF INTERNET
- DEVELOPING NEWER AND BETTER VERSIONS OF ALREADY EXISTING POPULAR GAMES
- MARKET OPPORTUNITIES
- COMPETITIVE LEAGUES (E-SPORTS)
- INCREASING DEMAND FOR VIRTUAL REALITY GAMES
- MARKET CHALLENGES
- INCREASING ONLINE PIRACY
- EASY ENTRY OF NEW PLAYERS IN THE MARKET
- FREEMIUM MODEL BEING CRITICIZED
- MARKET DRIVERS
- MARKET SEGMENTATION
- BY TYPE
- HARDWARE
- HANDHELD CONSOLES
- STATIC CONSOLES
- GAMING ACCESSORIES
- VIDEO GAMES SOFTWARE
- VIDEO GAMES SOFTWARE (PHYSICAL)
- VIDEO GAMES SOFTWARE (DIGITAL)
- VIDEO GAMES SOFTWARE BY PLATFORM
- VIDEO GAMES SOFTWARE BY FORMAT
- HARDWARE
- BY DISTRIBUTION CHANNEL
- RETAIL STORES
- SUPERMARKET/HYPERMARKETS
- GAMING STORES
- ONLINE RETAILING
- RETAIL STORES
- BY TYPE
- KEY ANALYTICS
- PORTER’S ANALYSIS
- OPPORTUNITY MATRIX
- GEOGRAPHICAL ANALYSIS
- COMPETITIVE LANDSCAPE
- MARKET SHARE ANALYSIS
- TOP COMPANIES IN CANADA
- COMPANY PROFILES
- MICROSOFT CORP
- SONY CORP
- ELECTRONIC ARTS INC
- NINTENDO
- ACTIVISION INC
- UBISOFT ENTERTAINMENT LTD
- WARNER BROS ENTERTAINMENT INC
- KING DIGITAL ENTERTAINMENT PLC
- RIOT GAMES INC
- TENCENT HOLDINGS LTD
- COM INC
- NCSOFT CORP
- BLIZZARD ENTERTAINMENT INC
- NET
- BANDAI NAMCO
- MARKET SHARE ANALYSIS
TABLES LIST
TABLE 1Â Â Â Â Â Â Â CANADA VIDEO GAMES MARKET BY TYPE 2017-2025 ($ MILLION)
TABLE 2Â Â Â Â Â Â Â CANADA VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)
TABLE 3Â Â Â Â Â Â Â CANADA VIDEO GAMES MARKET BY GAMING ACCESSORIES TYPE 2017-2025 ($ MILLION)
TABLE 4Â Â Â Â Â Â Â CANADA VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)
TABLE 5Â Â Â Â Â Â Â CANADA VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)
TABLE 6Â Â Â Â Â Â Â CANADA VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)
TABLE 7Â Â Â Â Â Â Â CANADA VIDEO GAMES MARKET BY SOFTWARE BY PLATFORM 2017-2025 ($ MILLION)
TABLE 8Â Â Â Â Â Â Â CANADA VIDEO GAMES MARKET BY SOFTWARE BY FORMAT 2017-2025 ($ MILLION)
TABLE 9Â Â Â Â Â Â Â CANADA VIDEO GAMES MARKET BY DISTRIBUTION CHANNEL 2017-2025 ($ MILLION)
TABLE 10Â Â Â Â Â CANADA VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)
FIGURE LIST
FIGURE 1Â Â Â Â Â CANADA VIDEO GAMES MARKET 2017-2025 ($ MILLION)
FIGURE 2Â Â Â Â Â CANADA VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)
FIGURE 3Â Â Â Â Â CANADA HARDWARE VIDEO GAMES MARKET BY HANDHELD CONSOLES 2017-2025 ($ MILLION)
FIGURE 4Â Â Â Â Â CANADA HARDWARE VIDEO GAMES MARKET BY STATIC CONSOLES 2017-2025 ($ MILLION)
FIGURE 5Â Â Â Â Â CANADA HARDWARE VIDEO GAMES MARKET BY GAMING ACCESSORIES 2017-2025 ($ MILLION)
FIGURE 6Â Â Â Â Â CANADA GAMING ACCESSORIES MARKET BY TOYS TO LIFE 2017-2025 ($ MILLION)
FIGURE 7Â Â Â Â Â CANADA GAMING ACCESSORIES MARKET BY AR/VR HEADSETS 2017-2025 ($ MILLION)
FIGURE 8Â Â Â Â Â CANADA GAMING ACCESSORIES MARKET BY OTHER GAMING ACCESSORIES 2017-2025 ($ MILLION)
FIGURE 9Â Â Â Â Â CANADA VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)
FIGURE 10Â Â CANADA VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)
FIGURE 11Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PHYSICAL) 2017-2025 ($ MILLION)
FIGURE 12Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PHYSICAL) 2017-2025 ($ MILLION)
FIGURE 13Â Â CANADA VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)
FIGURE 14Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (DIGITAL) 2017-2025 ($ MILLION)
FIGURE 15Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (DIGITAL) 2017-2025 ($ MILLION)
FIGURE 16Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES 2017-2025 ($ MILLION)
FIGURE 17Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES 2017-2025 ($ MILLION)
FIGURE 18Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY PLATFORM 2017-2025 ($ MILLION)
FIGURE 19Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PLATFORM) 2017-2025 ($ MILLION)
FIGURE 20Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PLATFORM) 2017-2025 ($ MILLION)
FIGURE 21Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES (PLATFORM) 2017-2025 ($ MILLION)
FIGURE 22Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES (PLATFORM) 2017-2025 ($ MILLION)
FIGURE 23Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY FORMAT 2017-2025 ($ MILLION)
FIGURE 24Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY GAME SALES 2017-2025 ($ MILLION)
FIGURE 25Â Â CANADA SOFTWARE VIDEO GAMES MARKET BY INGAME PURCHASES 2017-2025 ($ MILLION)
FIGURE 26Â Â CANADA VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)
FIGURE 27Â Â CANADA VIDEO GAMES MARKET BY SUPERMARKETS/HYPERMARKETS 2017-2025 ($ MILLION)
FIGURE 28Â Â CANADA VIDEO GAMES MARKET BY GAMING STORES 2017-2025 ($ MILLION)
FIGURE 29Â Â CANADA VIDEO GAMES MARKET BY ONLINE RETAILING 2017-2025 ($ MILLION)
FIGURE 30Â Â TOP COMPANIES IN CANADA (2016)
- MARKET SEGMENTATION
- BY TYPE
- HARDWARE
- HANDHELD CONSOLES
- STATIC CONSOLES
- GAMING ACCESSORIES
- VIDEO GAMES SOFTWARE
- VIDEO GAMES SOFTWARE (PHYSICAL)
- VIDEO GAMES SOFTWARE (DIGITAL)
- VIDEO GAMES SOFTWARE BY PLATFORM
- VIDEO GAMES SOFTWARE BY FORMAT
- HARDWARE
- BY DISTRIBUTION CHANNEL
- RETAIL STORES
- SUPERMARKET/HYPERMARKETS
- GAMING STORES
- ONLINE RETAILING
- RETAIL STORES
- BY TYPE
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