The Canada video games market was valued at $2694.8 million in 2016 and is expected to reach $3594.3 million by 2025, growing at a CAGR of 3.12% during the forecast period of 2017-2025. Free-to-play games are assumed to be the main drivers for the growth of video games market in Canada over the forecast period. Also, an increasing penetration of smartphones and tablets into households has led to a rise in the demand for mobile games. The mobile devices are increasingly being preferred over computers for gaming by the teenagers in Canada.

CANADA VIDEO GAMES MARKET FORECAST 2017-2025

Request free sample

The Canada video games market was valued at $2694.8 million in 2016 and is expected to reach $3594.3 million by 2025, growing at a CAGR of 3.12% during the forecast period of 2017-2025. Free-to-play games are assumed to be the main drivers for the growth of video games market in Canada over the forecast period. Also, an increasing penetration of smartphones and tablets into households has led to a rise in the demand for mobile games. The mobile devices are increasingly being preferred over computers for gaming by the teenagers in Canada.

The Canada video games market is divided into hardware and software video games segments. While currently, the video game software is a dominant product area, it touted to experience a slightly slower growth in the coming years. However, the market sales are overall benefiting from the emergence of new strong growth areas such as toys-to-life and AR/VR headsets. Strong sales are also continuing for online games, in addition to the mobile games. The digital games are benefiting from consoles which are offering larger hard drives, thus enabling the consumers to buy digital games without any fear of running out of storage space.

Sony Corp, Electronic Arts Inc, Activision Inc, Ubisoft Entertainment Ltd, Bandai, Microsoft Corp, Nintendo Tencent Holdings Ltd, Netease.Com Inc, NCsoft Corp, King Digital Entertainment Plc, Blizzard Entertainment Inc, Warner Bros Entertainment Inc, Wargaming.Net, and Riot Games Inc. are some of the market leaders in this country.

 

To request a free sample copy of this report, please complete the form below:

We offer 10% free customization including country-level data, niche applications and competitive landscape with every report.

    1. RESEARCH SCOPE
      • STUDY GOALS
      • SCOPE OF MARKET STUDY
      • WHO WILL FIND THIS REPORT USEFUL?
      • STUDY AND FORECASTING YEARS
    2. RESEARCH METHODOLOGY
      • SOURCES OF DATA
        • SECONDARY DATA
        • PRIMARY DATA
      • TOP DOWN APPROACH
      • BOTTOM-UP APPROACH
      • DATA TRIANGULATION
    3. EXECUTIVE SUMMARY
    4. MARKET DETERMINANTS
      • MARKET DRIVERS
        • GROWING DEMAND FOR ONLINE GAMES
        • GAMES CATERING TO ALL AGES AND GENDERS
        • INCREASING PENETRATION OF SMARTPHONES AND TABLETS IN GAMING INDUSTRY
        • TECHNOLOGICAL ADVANCEMENTS
        • MAJOR COMPANIES PROMOTING GAMERS AND DEVELOPERS
        • AWARENESS AMONG CONSUMERS REGARDING EDUCATIVE USE OF GAMES
      • MARKET RESTRAINTS
        • HIGH PRICING OF GAMES
        • VIOLENT GAMES A CONCERN
        • HEALTH ISSUES CAUSED DUE TO GAMING A CONCERN
        • FREE GAMES AVAILABILITY WITH EASY AVAILABILITY OF INTERNET
        • DEVELOPING NEWER AND BETTER VERSIONS OF ALREADY EXISTING POPULAR GAMES
      • MARKET OPPORTUNITIES
        • COMPETITIVE LEAGUES (E-SPORTS)
        • INCREASING DEMAND FOR VIRTUAL REALITY GAMES
      • MARKET CHALLENGES
        • INCREASING ONLINE PIRACY
        • EASY ENTRY OF NEW PLAYERS IN THE MARKET
        • FREEMIUM MODEL BEING CRITICIZED
    1. MARKET SEGMENTATION
      • BY TYPE
        • HARDWARE
          • HANDHELD CONSOLES
          • STATIC CONSOLES
          • GAMING ACCESSORIES
        • VIDEO GAMES SOFTWARE
          • VIDEO GAMES SOFTWARE (PHYSICAL)
          • VIDEO GAMES SOFTWARE (DIGITAL)
          • VIDEO GAMES SOFTWARE BY PLATFORM
          • VIDEO GAMES SOFTWARE BY FORMAT
      • BY DISTRIBUTION CHANNEL
        • RETAIL STORES
          • SUPERMARKET/HYPERMARKETS
          • GAMING STORES
        • ONLINE RETAILING
    1. KEY ANALYTICS
      • PORTER’S ANALYSIS
      • OPPORTUNITY MATRIX
    2. GEOGRAPHICAL ANALYSIS
    3. COMPETITIVE LANDSCAPE
      • MARKET SHARE ANALYSIS
        • TOP COMPANIES IN CANADA
      • COMPANY PROFILES
        • MICROSOFT CORP
        • SONY CORP
        • ELECTRONIC ARTS INC
        • NINTENDO
        • ACTIVISION INC
        • UBISOFT ENTERTAINMENT LTD
        • WARNER BROS ENTERTAINMENT INC
        • KING DIGITAL ENTERTAINMENT PLC
        • RIOT GAMES INC
        • TENCENT HOLDINGS LTD
        • COM INC
        • NCSOFT CORP
        • BLIZZARD ENTERTAINMENT INC
        • NET
        • BANDAI NAMCO

     

    TABLES LIST

    TABLE 1        CANADA VIDEO GAMES MARKET BY TYPE 2017-2025 ($ MILLION)

    TABLE 2        CANADA VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)

    TABLE 3        CANADA VIDEO GAMES MARKET BY GAMING ACCESSORIES TYPE 2017-2025 ($ MILLION)

    TABLE 4        CANADA VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)

    TABLE 5        CANADA VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)

    TABLE 6        CANADA VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)

    TABLE 7        CANADA VIDEO GAMES MARKET BY SOFTWARE BY PLATFORM 2017-2025 ($ MILLION)

    TABLE 8        CANADA VIDEO GAMES MARKET BY SOFTWARE BY FORMAT 2017-2025 ($ MILLION)

    TABLE 9        CANADA VIDEO GAMES MARKET BY DISTRIBUTION CHANNEL 2017-2025 ($ MILLION)

    TABLE 10      CANADA VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)

     

    FIGURE LIST

    FIGURE 1      CANADA VIDEO GAMES MARKET 2017-2025 ($ MILLION)

    FIGURE 2      CANADA VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)

    FIGURE 3      CANADA HARDWARE VIDEO GAMES MARKET BY HANDHELD CONSOLES 2017-2025 ($ MILLION)

    FIGURE 4      CANADA HARDWARE VIDEO GAMES MARKET BY STATIC CONSOLES 2017-2025 ($ MILLION)

    FIGURE 5      CANADA HARDWARE VIDEO GAMES MARKET BY GAMING ACCESSORIES 2017-2025 ($ MILLION)

    FIGURE 6      CANADA GAMING ACCESSORIES MARKET BY TOYS TO LIFE 2017-2025 ($ MILLION)

    FIGURE 7      CANADA GAMING ACCESSORIES MARKET BY AR/VR HEADSETS 2017-2025 ($ MILLION)

    FIGURE 8      CANADA GAMING ACCESSORIES MARKET BY OTHER GAMING ACCESSORIES 2017-2025 ($ MILLION)

    FIGURE 9      CANADA VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)

    FIGURE 10   CANADA VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)

    FIGURE 11   CANADA SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PHYSICAL) 2017-2025 ($ MILLION)

    FIGURE 12   CANADA SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PHYSICAL) 2017-2025 ($ MILLION)

    FIGURE 13   CANADA VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)

    FIGURE 14   CANADA SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (DIGITAL) 2017-2025 ($ MILLION)

    FIGURE 15   CANADA SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (DIGITAL) 2017-2025 ($ MILLION)

    FIGURE 16   CANADA SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES 2017-2025 ($ MILLION)

    FIGURE 17   CANADA SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES 2017-2025 ($ MILLION)

    FIGURE 18   CANADA SOFTWARE VIDEO GAMES MARKET BY PLATFORM 2017-2025 ($ MILLION)

    FIGURE 19   CANADA SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 20   CANADA SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 21   CANADA SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 22   CANADA SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES (PLATFORM) 2017-2025 ($ MILLION)

    FIGURE 23   CANADA SOFTWARE VIDEO GAMES MARKET BY FORMAT 2017-2025 ($ MILLION)

    FIGURE 24   CANADA SOFTWARE VIDEO GAMES MARKET BY GAME SALES 2017-2025 ($ MILLION)

    FIGURE 25   CANADA SOFTWARE VIDEO GAMES MARKET BY INGAME PURCHASES 2017-2025 ($ MILLION)

    FIGURE 26   CANADA VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)

    FIGURE 27   CANADA VIDEO GAMES MARKET BY SUPERMARKETS/HYPERMARKETS 2017-2025 ($ MILLION)

    FIGURE 28   CANADA VIDEO GAMES MARKET BY GAMING STORES 2017-2025 ($ MILLION)

    FIGURE 29   CANADA VIDEO GAMES MARKET BY ONLINE RETAILING 2017-2025 ($ MILLION)

    FIGURE 30   TOP COMPANIES IN CANADA (2016)

    1. MARKET SEGMENTATION
      • BY TYPE
        • HARDWARE
          • HANDHELD CONSOLES
          • STATIC CONSOLES
          • GAMING ACCESSORIES
        • VIDEO GAMES SOFTWARE
          • VIDEO GAMES SOFTWARE (PHYSICAL)
          • VIDEO GAMES SOFTWARE (DIGITAL)
          • VIDEO GAMES SOFTWARE BY PLATFORM
          • VIDEO GAMES SOFTWARE BY FORMAT
      • BY DISTRIBUTION CHANNEL
        • RETAIL STORES
          • SUPERMARKET/HYPERMARKETS
          • GAMING STORES
        • ONLINE RETAILING

    To request a free sample copy of this report, please complete the form below :

    We offer 10% free customization including country-level data, niche applications and competitive landscape with every report.

      Choose License Type