GLOBAL GRAPHICS PROCESSING UNITS MARKET FORECAST 2018-2026

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GLOBAL GRAPHICS PROCESSING UNITS MARKET FORECAST 2018-2026

 Global graphics processing unit market deals in a specialized single-chip processor that is used to enhance, boost & manipulate the performance of graphics of the device. A GPU is an electronic circuit that alters memory to create images, animations, & videos. It is also increasingly used to handle general computing tasks. GPUs are discrete processors located in plug-in cards or in a chipset on the motherboard, or on the same chip as the CPU.

GLOBAL GRAPHICS PROCESSING UNITS MARKET FORECAST 2018-2026

Global Graphics Processing Units Market  by Type (Discrete, Integrated, Hybrid) by Device (Computer, Gaming Console, Smartphone, Tablet, Television, Other Devices) by Industry Verticals (Defence & Intelligence, Electronics, It & Telecommunication, Media & Entertainment, Other Industry Verticals) by Geography.

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Global graphics processing unit market deals in a specialized single-chip processor that is used to enhance, boost & manipulate the performance of graphics of the device. A GPU is an electronic circuit that alters memory to create images, animations, & videos. It is also increasingly used to handle general computing tasks. GPUs are discrete processors located in plug-in cards or in a chipset on the motherboard, or on the same chip as the CPU. GPUs perform parallel operations on data to provide images, which are displayed on the screen.

The global graphics processing unit market was valued at $XX billion in 2017 & is estimated to generate net revenue of approximately $XX billion by 2026 growing at a CAGR of 25.21% during forecast period. The base year considered for the market study is 2017 & the forecast period is 2018-2026. Several factors driving the market growth are as follows;

  • Growing adoption of Portable Computing Devices
  • Rising investment in research & development of Artificial Intelligence (AI) platforms & Virtual Reality (VR)
  • The upsurge in demand for Enhanced Visual Content
  • The emergence of Heavy Graphic Games
  • Technological innovations & developments in GPU
  • Steadily rising Electronics & Electrical industry

Graphics Processing Units Market

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Global GPU market is primarily driven by rising number of graphics intensive games & technological advancements in GPUs. Growing development of graphics-intensive games is necessitating adoption of GPUs to deliver high-end resolution & better experience. Fry Cry 5, Anthem, Soul Calibur, Metro Exodus Companies are some high-resolution graphics games released recently & required advanced graphics processing unit to run. Further, companies in the market are investing huge capital & performing research & development activities to enhance the performance of graphical processing chips. In 2017, AMD introduced Radeon Vega Frontier Edition with “Vega” GPU architecture can extend the GPU capacity to 256 TB & allow the users to work on huge datasets.

Smartphones accounted for the largest revenue share of the GPU market in 2017. Smartphone in the GPU market is driven by increasing smartphone penetration along with growth in the smartphone penetration globally & increasing mobile gaming industry.  Most of the smartphone manufacturers have acquired a license for embedding other manufacturers’ SoCs that comes integrated with GPU. Moreover, in 2018, the global smartphone subscriptions in 2017 was XX billion & is expected to reach up to XX billion by 2020. Further, operating companies in the GPU market are developing products focusing on the smartphone market with advanced features & increased efficiency. For instances, in 2017, Qualcomm (U.S.) has launched a novel SoC called Snapdragon 845 engineered with Kyro 385 CPU & Adreno 630 GPU.

On the other hand, Tablet is projected to grow fastest in the market at CAGR of XX% during the forecasted period 2018-2026. The tablet market is primarily driven by popularizing mobile games across the globe. Mobile games are growing with YoY of XX% & is expected to generate $XX billion in 2018 accounting for more than XX% of the global games market.

On the flip side, some of the factors holding back GPU market are; falling demand for desktops PCs, rising demand for mobile gaming, & low-cost solution affecting the revenue of key players. According to World Economic Forum, global sales of desktop computers have been slowly declining at an average XX% every quarter. According to Inkwood Research, total sales of desktop PCs in 2017 dropped below XX million per annum. Another major challenge in the market is a rapid change in technology. Rapid technological changes lead to the rapid change in the number of computer & graphics cards combinations. This leads to compatibility issues with the GPU to meet all the configurations with the computing devices.

The global graphics processing unit market is segmented on the basis of GPU types, devices & Industry Verticals.

Market by Type:

  • Discrete
  • Integrated
  • Hybrid

Market by Device:

  • Computer
  • Gaming Console
  • Smartphone
  • Tablet
  • Television
  • Other devices

Market by Industry Vertical:

  • Defence & intelligence
  • Electronics
  • IT & telecommunication
  • Media & entertainment
  • Other industry verticals

Total market revenue is calculated on the basis of net adoption of graphics processing unit, & revenue deployed for research & development in the next-generation graphics processing unit of higher performance graphics.

Geographically, the global graphics processing unit market has been segmented on the basis of four major regions, which includes:

Geographically, Asia Pacific accounts for the largest share in graphics processing unit market by capturing largest market share in terms of revenue of around XX% & revenue of approximately $XX million in 2017. Also, the regional market is anticipated to be the fastest evolving one, with the highest CAGR of XX%. The Asia-Pacific GPU market is mainly driven owing to rising ownership of smartphones, advancements made by the private organizations, escalating utility of machine learning, rising gaming industry & medial & entertainment sector, increasing video traffic & high disposable income of the individuals. The gaming industry in the region is expected to generate revenue of $XX billion by 2022 from $XX billion in 2017.

Moreover, smartphones shipments rose to XX million in 2016, XX% rise from 2015 levels. Another primary reason for the increase in unit shipments in this region is the presence of a huge potential consumer base, leading to high sales of notebooks, desktops, & workstations. Moreover, consumers in countries such as Singapore & Japan are highly technologically advanced & some of them are extreme gamers. Therefore, the demand for advanced GPUs is high in such countries, resulting in Asia Pacific being a leading revenue contributor to the global GPU market.

The global graphics processing unit market has been segmented on the basis of type, devices & industry verticals. Global graphics processing unit market on the basis of type can be segmented into discrete, integrated & hybrid. Moreover, on the basis of devices, global graphics processing unit market can be segmented into computers, gaming console, smartphone, tablet, television & other devices. Different industry verticals who are adopting graphics processing unit include defence & intelligence, electronics, IT & telecommunication, media & entertainment & other industry verticals.

The market has a number of players & some of the major key players involved in global GPU market are;

  • Qualcomm Incorporated,
  • NVIDIA Corporation,
  • Intel Corporation,
  • Advanced Micro Devices, Inc. (AMD),
  • Samsung Electronics Co., Ltd.
  • & Other Companies.

Market share analysis & company profiles of the prominent market players has been discussed in a detailed manner. Most of the companies look for strategies such as merger & acquisition, partnership, contracts, agreements or new product launches to gain a competitive edge over each other. For Example, In August 2018, AMD introduced the Radeon™ Pro V340 graphics card, a high-performance dual-GPU Virtual Desktop Infrastructure (VDI) solution purpose-built to power & accelerate the most demanding datacenter visualization workloads, including CAD, design, Desktop as a Service (DaaS) & rendering. In July 2018, Apple Inc. announced its partnership with Blackmagic Design (Australia) for the development of novel external GPU with an 8GB AMD Radeon Pro 580 GPU. In June 2018, Intel Corporation launched its first discrete GPU in 2020 to focus on “a broad range of computing segments,” & that presumably includes gaming. In January 2018, IBM deployed Nvidia V100 GPUs in the IBM Cloud. This deployment initiative to offer a wide-ranging suite of GPUs including the P100, K80 & M60 on IBM Cloud bare metal & virtual servers.

Key Findings of the Global Graphics Processing Market:

  • Power efficiency is one of the important factors that can give an edge to the GPU vendors in the market. Marketing of GPU on the basis of power efficiency can help Vendors to gain the attention of computing device manufacturers as power efficiency is an important factor due to its use of the battery.
  • The hybrid graphics processing unit market is projected to grow at the highest pace with a CAGR of XX% during the forecasted period 2018-2026.
  • Price is not a major factor, as growing adoption of high-priced GTX 980 Ti from NVIDIA & Radeon R9 Fury X from AMD shows that quality is the major factor for gamers to opt for GPU.
  • The integrated segment in graphics processing unit market accounts the largest share.
  • Intel, one of the prominent vendors of integrated GPU, claims that their integrated GPU is 30 times more efficient than discrete GPU. This can affect the adoption of discrete GPU units.
  1. RESEARCH SCOPE
    • STUDY GOALS
    • SCOPE OF THE MARKET STUDY
    • WHO WILL FIND THIS REPORT USEFUL?
    • STUDY & FORECASTING YEARS
  2. RESEARCH METHODOLOGY
    • SOURCES OF DATA
      • SECONDARY DATA
      • PRIMARY DATA
    • TOP-DOWN APPROACH
    • BOTTOM-UP APPROACH
    • DATA TRIANGULATION
  3. EXECUTIVE SUMMARY
    • MARKET SUMMARY
    • KEY FINDINGS
      • STEADILY RISING ELECTRONICS & ELECTRICAL INDUSTRY
      • INTRODUCTION OF POWER EFFICIENT GPU
      • INTEGRATED GRAPHICS PROCESSING UNIT ACCOUNTS FOR THE LARGEST REVENUE SHARE
      • HYBRID GRAPHICS PROCESSING UNIT IS PROJECTED TO GROW WITH THE HIGHEST PACE
      • IT & TELECOMMUNICATION – MOST PROMISING INDUSTRY VERTICAL
  1. MARKET DYNAMICS
    • ETYMOLOGY OF GRAPHICS PROCESSING UNIT (GPU)
    • PARENT MARKET ANALYSIS: SYSTEM ON CHIP MARKET
    • MARKET SCOPE & DEFINITION
    • MARKET DRIVERS
      • GROWING ADOPTION OF PORTABLE COMPUTING DEVICES
      • RISING INVESTMENT IN RESEARCH & DEVELOPMENT OF ARTIFICIAL INTELLIGENCE (AI) PLATFORMS & VIRTUAL REALITY (VR)
      • UPSURGE IN DEMAND FOR ENHANCED VISUAL CONTENT
      • EMERGENCE OF HEAVY GRAPHIC GAMES
      • TECHNOLOGICAL INNOVATIONS & DEVELOPMENTS IN GPU
    • MARKET RESTRAINTS
      • DWINDLING TREND OF DESKTOP PERSONAL COMPUTERS (PCS)
      • INCAPABILITY OF INTEGRATED GPU TO FACILITATE INTENSIVE GRAPHIC DESIGNING SOFTWARE
    • MARKET OPPORTUNITIES
      • INCREASING DEMAND FOR ANIMATED GAMES
      • RISING INTEREST IN INTEGRATED GRAPHICS PROCESSING UNITS
    • MARKET CHALLENGES
      • RAPID TECHNOLOGICAL CHANGES DEMAND FOR DEVELOPMENT OF NEW PRODUCTS
  1. MARKET BY TYPE
    • DISCRETE
    • INTEGRATED
    • HYBRID
  2. MARKET BY DEVICE
    • COMPUTER
    • GAMING CONSOLE
    • SMARTPHONE
    • TABLET
    • TELEVISION
    • OTHER DEVICES
  3. MARKET BY INDUSTRY VERTICALS
    • DEFENCE & INTELLIGENCE
    • ELECTRONICS
    • IT & TELECOMMUNICATION
    • MEDIA & ENTERTAINMENT
    • OTHER INDUSTRY VERTICALS
  4. KEY ANALYTICS
    • PORTER’S FIVE FORCE MODEL
      • THREAT OF NEW ENTRANTS
      • THREAT OF SUBSTITUTE
      • BARGAINING POWER OF SUPPLIERS
      • BARGAINING POWER OF BUYERS
      • THREAT OF COMPETITIVE RIVALRY
    • KEY BUYING CRITERIA
      • COST
      • PARALLELISM
      • MEMORY
      • COMPATIBILITY
      • WARRANTY & SERVICING
    • OPPORTUNITY MATRIX
    • VENDOR LANDSCAPE
    • VALUE CHAIN ANALYSIS
      • RESEARCH & DEVELOPMENT
      • SUPPLIERS
      • MANUFACTURING
        • STAGE 1
        • STAGE 2 & 3
        • STAGE 4
        • STAGE 5
      • END USERS
    • INVESTMENT ANALYSIS
      • BY REGION
      • BY DEVICE
      • BY INDUSTRY VERTICALS
  1. GEOGRAPHICAL ANALYSIS
    • NORTH AMERICA
      • REGIONAL OVERVIEW
      • MARKET BY TYPE
      • MARKET BY DEVICE
      • MARKET BY INDUSTRY VERTICALS
      • COUNTRY ANALYSIS
        • UNITED STATES
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • CANADA
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
    • EUROPE
      • REGIONAL OVERVIEW
      • MARKET BY TYPE
      • MARKET BY DEVICE
      • MARKET BY INDUSTRY VERTICALS
      • COUNTRY ANALYSIS
        • UNITED KINGDOM
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • GERMANY
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • FRANCE
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • SPAIN
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • REST OF EUROPE
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
    • ASIA PACIFIC
      • REGIONAL OVERVIEW
      • MARKET BY TYPE
      • MARKET BY DEVICE
      • MARKET BY INDUSTRY VERTICALS
      • COUNTRY ANALYSIS
        • CHINA
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • JAPAN
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • INDIA
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • AUSTRALIA
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • REST OF ASIA PACIFIC
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
    • REST OF WORLD
      • REGIONAL OVERVIEW
      • MARKET BY TYPE
      • MARKET BY DEVICE
      • MARKET BY INDUSTRY VERTICALS
      • REGIONAL ANALYSIS
        • LATIN AMERICA
          • REGIONAL OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • MIDDLE EAST & AFRICA
          • REGIONAL OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
  1. COMPETITIVE LANDSCAPE
    • MARKET SHARE ANALYSIS
    • KEY COMPANY ANALYSIS
    • CORPORATE STRATEGIES
      • PRODUCT LAUNCH
      • COLLABORATION & PARTNERSHIP
      • DEPLOYMENT
      • OTHER KEY STRATEGIES
    • COMPANY PROFILES
      • 3DLABS INC.
      • ADVANCED MICRO DEVICES INC.
      • APPLE INC.
      • ARM HOLDING PLC
      • BROADCOM CORPORATION (ACQUIRED BY BROADCOM LIMITED)
      • FUJITSU LIMITED
      • IMAGINATION TECHNOLOGIES LTD (ACQUIRED BY CANYON BRIDGE)
      • INTEL CORPORATION
      • INTERNATIONAL BUSINESS MACHINES CORPORATION (IBM)
      • MATROX
      • NVIDIA CORPORATION
      • QUALCOMM INC.
      • SAMSUNG ELECTRONICS INC.
      • SILICON INTEGRATED SYSTEMS CORPORATION
      • SONY CORPORATION
      • TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY, LIMITED
      • ZOTAC

LIST OF TABLES

TABLE 1: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GEOGRAPHY, 2018-2026 (IN $ BILLION)

TABLE 2: REGION-WISE GROWTH TRENDS IN ELECTRONICS & ELECTRICAL INDUSTRY, 2016-2028 (IN %)

TABLE 3: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026, (IN $ BILLION)

TABLE 4: GLOBAL DISCRETE MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 5: GLOBAL INTEGRATED MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 6: GLOBAL HYBRID MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 7: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026, (IN $ BILLION)

TABLE 8: GLOBAL COMPUTER MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 9: GLOBAL GAMING CONSOLE MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 10: GLOBAL SMARTPHONE MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 11: GLOBAL TABLET MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 12: GLOBAL TELEVISION MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 13: GLOBAL OTHER DEVICES MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 14: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026, (IN $ BILLION)

TABLE 15: GLOBAL DEFENSE & INTELLIGENCE MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 16: GLOBAL ELECTRONICS MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 17: GLOBAL IT & TELECOMMUNICATION MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 18: GLOBAL MEDIA & ENTERTAINMENT MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 19: GLOBAL OTHER INDUSTRY VERTICALS MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 20: OPPORTUNITY MATRIX

TABLE 21: VENDOR LANDSCAPE

TABLE 22: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GEOGRAPHY, 2018-2026, (IN $ BILLION)

TABLE 23: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)

TABLE 24: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 25: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 26: NORTH AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 27: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 28: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 29: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 30: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 31: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 32: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 33: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)

TABLE 34: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 35: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 36: EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 37: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 38: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 39: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 40: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 41: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 42: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION

TABLE 43: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 44: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 45: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 46: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 47: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 48: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 49: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 50: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 51: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 52: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COUNTRY, 2018-2026 (IN $ BILLION)

TABLE 53: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 54: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 55: ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 56: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 57: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 58: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 59: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 60: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 61: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 62: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 63: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 64: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 65: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 66: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 67: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 68: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 69: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 70: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 71: REST OF WORLD GRAPHICS PROCESSING UNIT (GPU) MARKET, BY REGION, 2018-2026 (IN $ BILLION)

TABLE 72: REST OF WORLD GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 73: REST OF WORLD GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 74: REST OF WORLD GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 75: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 76: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 77: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 78: MIDDLE EAST & AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TYPE, 2018-2026 (IN $ BILLION)

TABLE 79: MIDDLE EAST & AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018-2026 (IN $ BILLION)

TABLE 80: MIDDLE EAST & AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

TABLE 81: LIST OF PRODUCT LAUNCHES

TABLE 82: LIST OF PARTNERSHIP & COLLABORATION

TABLE 83: LIST OF DEPLOYMENT

TABLE 84: LIST OF OTHER KEY STRATEGIES

LIST OF FIGURES

FIGURE 1: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, 2018 – 2026 (IN $ BILLION)

FIGURE 2: WORLDWIDE ELECTRONICS & ELECTRICAL MARKET, 2013-2018 (IN $ TRILLION)

FIGURE 3: SMARTPHONE OWNERSHIP ACROSS EMERGING GEOGRAPHIES (IN %)

FIGURE 4: WORLDWIDE SHIPMENT OF DESKTOP PC’S, 2010-2018 (IN MILLION UNITS)

FIGURE 5: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DISCRETE, 2018-2026 (IN $ BILLION)

FIGURE 6: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INTEGRATED, 2018-2026 (IN $ BILLION)

FIGURE 7: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY HYBRID, 2018-2026 (IN $ BILLION)

FIGURE 8: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY COMPUTER, 2018-2026 (IN $ BILLION)

FIGURE 9: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY GAMING CONSOLE, 2018-2026 (IN $ BILLION)

FIGURE 10: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY SMARTPHONE, 2018-2026 (IN $ BILLION)

FIGURE 11: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TABLET, 2018-2026 (IN $ BILLION)

FIGURE 12: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY TELEVISION, 2018-2026 (IN $ BILLION)

FIGURE 13: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER DEVICES, 2018-2026 (IN $ BILLION)

FIGURE 14: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEFENSE & INTELLIGENCE, 2018-2026 (IN $ BILLION)

FIGURE 15: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY ELECTRONICS, 2018-2026 (IN $ BILLION)

FIGURE 16: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY IT & TELECOMMUNICATION, 2018-2026 (IN $ BILLION)

FIGURE 17: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY MEDIA & ENTERTAINMENT, 2018-2026 (IN $ BILLION)

FIGURE 18: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, BY OTHER INDUSTRY VERTICALS, 2018-2026 (IN $ BILLION)

FIGURE 19: PORTER’S FIVE FORCE ANALYSIS

FIGURE 20: KEY BUYING IMPACT ANALYSIS

FIGURE 21: VALUE CHAIN ANALYSIS

FIGURE 22: RESEARCH & DEVELOPMENT PROCESS FOR GPU

FIGURE 23: MANUFACTURING PROCESS OF GPU

FIGURE 24: WORLDWIDE SALES OF SMARTPHONES, 2017-2022 (IN BILLION UNITS)

FIGURE 25: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY REGION, IN 2017

FIGURE 26: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY DEVICE, IN 2017

FIGURE 27: INVESTMENT ANALYSIS OF GRAPHICS PROCESSING UNIT (GPU) MARKET, BY INDUSTRY VERTICALS, IN 2017

FIGURE 28: GLOBAL GRAPHICS PROCESSING UNIT (GPU) MARKET, REGIONAL OUTLOOK, 2017 & 2026 (IN %)

FIGURE 29: UNITED STATES GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 30: CANADA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 31: UNITED KINGDOM GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 32: GERMANY GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 33: FRANCE GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 34: SPAIN GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 35: REST OF EUROPE GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 36: CHINA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 37: JAPAN GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 38: INDIA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 39: AUSTRALIA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 40: REST OF ASIA PACIFIC GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 41: LATIN AMERICA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 42: MIDDLE EAST & AFRICA GRAPHICS PROCESSING UNIT (GPU) MARKET, 2018-2026 (IN $ BILLION)

FIGURE 43: MARKET SHARE ANALYSIS OF KEY PLAYERS IN 2017 (IN %)

  1. MARKET BY TYPE
    • DISCRETE
    • INTEGRATED
    • HYBRID
  2. MARKET BY DEVICE
    • COMPUTER
    • GAMING CONSOLE
    • SMARTPHONE
    • TABLET
    • TELEVISION
    • OTHER DEVICES
  3. MARKET BY INDUSTRY VERTICALS
    • DEFENCE & INTELLIGENCE
    • ELECTRONICS
    • IT & TELECOMMUNICATION
    • MEDIA & ENTERTAINMENT
    • OTHER INDUSTRY VERTICALS
  4. GEOGRAPHICAL ANALYSIS
    • NORTH AMERICA
      • REGIONAL OVERVIEW
      • MARKET BY TYPE
      • MARKET BY DEVICE
      • MARKET BY INDUSTRY VERTICALS
      • COUNTRY ANALYSIS
        • UNITED STATES
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • CANADA
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
    • EUROPE
      • REGIONAL OVERVIEW
      • MARKET BY TYPE
      • MARKET BY DEVICE
      • MARKET BY INDUSTRY VERTICALS
      • COUNTRY ANALYSIS
        • UNITED KINGDOM
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • GERMANY
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • FRANCE
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • SPAIN
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • REST OF EUROPE
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
    • ASIA PACIFIC
      • REGIONAL OVERVIEW
      • MARKET BY TYPE
      • MARKET BY DEVICE
      • MARKET BY INDUSTRY VERTICALS
      • COUNTRY ANALYSIS
        • CHINA
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • JAPAN
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • INDIA
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • AUSTRALIA
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • REST OF ASIA PACIFIC
          • COUNTRY OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
    • REST OF WORLD
      • REGIONAL OVERVIEW
      • MARKET BY TYPE
      • MARKET BY DEVICE
      • MARKET BY INDUSTRY VERTICALS
      • REGIONAL ANALYSIS
        • LATIN AMERICA
          • REGIONAL OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS
        • MIDDLE EAST & AFRICA
          • REGIONAL OVERVIEW
          • MARKET BY TYPE
          • MARKET BY DEVICE
          • MARKET BY INDUSTRY VERTICALS

 

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