GERMANY TRADING CARD GAME (TCG) MARKET FORECAST 2025-2032
SCOPE OF THE REPORT
Germany Trading Card Game (TCG) Market by Product Type (Booster Boxes and Packs, Tins and Special Boxes, Pre-Constructed Decks) Market by TCG Theme (Fantasy, Sci-Fi, TV, Film & Comic IPs, Video Game-Based) Market by Retail Channel (Specialty and Hobby Stores, Superstores, Online)
REPORTS » CONSUMER GOODS » GERMANY TRADING CARD GAME (TCG) MARKET FORECAST 2025-2032
MARKET OVERVIEW
The Germany trading card game (TCG) market is anticipated to rise with a CAGR of 6.59% over the forecasting years of 2025 to 2032, reaching a revenue of $1085.06 million by 2032.
Germany’s trading card game (TCG) market is growing steadily, supported by a strong retail infrastructure and the consistent availability of localized, German-language cards. Large-scale retail chains such as Müller and Smyths Toys significantly enhance the accessibility of Pokémon, Magic: The Gathering, Yu-Gi-Oh!, and other leading franchises. With over 500 Müller locations stocking trading cards nationwide and Smyths Toys operating dozens of outlets, collectors and casual buyers alike enjoy broad physical access across urban and regional centers.
The availability of localized cards—often within two to four weeks of their English counterparts is further driving interest, while major hobby conventions like SPIEL (Essen) continue to expand their focus on TCGs through dedicated pavilions and branded showcases. A major growth driver is the expansive retail and distribution network that makes trading cards widely available across Germany. Chains like Müller regularly stock top franchises in over 500 branches nationwide, giving the country one of Europe’s most expansive card retail infrastructures.

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Pokémon, Yu-Gi-Oh!, and MTG boosters are sold out in hobby shops and also in bookshops, supermarkets, and drugstores, retail channels where German-language products dominate shelf space. English and Japanese editions remain largely restricted to specialty retailers or online imports. Digital access to TCGs complements this market.
Cardmarket, Europe’s largest peer-to-peer TCG marketplace, is headquartered in Berlin and now supports nearly 500,000 registered users and around 100 million active listings as of 2025. While German-language cards often sell for 20–50% less than English versions, this gap narrows significantly for PSA 9/10 grades due to a low amount of graded card supply, adding another layer of collector interest. Together, these factors establish Germany as a deeply accessible and structurally mature TCG market within Europe.
The Germany trading card game (TCG) market segmentation includes product type, TCG theme, and retail channel. The TCG theme segment is further classified into fantasy, sci-fi, TV, film & comic IPs, and video game-based.
The sci-fi segment in Germany’s trading card game (TCG) market is gaining momentum, driven by growing consumer interest in science fiction franchises and futuristic themes. Popular titles such as Star Wars: Unlimited and Warhammer 40,000 have contributed to this segment’s rise, offering players immersive gameplay rooted in advanced technology, space exploration, and intergalactic battles.
German consumers, particularly younger demographics and long-time sci-fi fans, are drawn to the detailed artwork, lore-driven mechanics, and strategic depth these games offer. The segment benefits from cross-media exposure through films, TV series, and video games, helping drive product awareness and fan engagement across both physical and digital TCG formats.
Leading companies operating in the Germany trading card game (TCG) market are Bandai Namco Holdings Inc, Bushiroad Inc, Kayou Inc, Konami Group Corporation, The Pokémon Company, Ravensburger AG, etc.
The Pokémon Company is a privately held Japanese joint-venture that oversees every aspect of the Pokémon entertainment franchise. Its operations are organised around three core lines of business: Video Games & Apps, Trading Card Game (TCG), and Licensing & Merchandising, which includes anime, films, consumer products, events, and the Pokémon Center retail chain. While it publishes and manages Pokémon software, cards and content within Japan, international brand management is handled by its wholly-owned subsidiary The Pokémon Company International (TPCi). The company’s ownership is split evenly among the original rights-holders Nintendo Co Ltd, Game Freak Inc, and Creatures Inc, which each hold roughly one-third of the equity.
REPORT SYNOPSIS
REPORT SCOPE | DETAILS |
---|---|
Market Forecast Years | 2025-2032 |
Base Year | 2024 |
Market Historical Years | 2018-2023 |
Forecast Units | Revenue ($ Million) |
Segments Analyzed | Product Type, TCG Theme, and Retail Channel |
Country Analyzed | Germany |
Companies Analyzed | Bandai Namco Holdings Inc, Bushiroad Inc, Konami Group Corporation, The Pokémon Company, Hasbro Inc, Square Enix Holdings Co Ltd, Ravensburger AG, Legend Story Studios |
TABLE OF CONTENTS
RESEARCH SCOPE & METHODOLOGY
- STUDY OBJECTIVES
- METHODOLOGY
- ASSUMPTIONS & LIMITATIONS
EXECUTIVE SUMMARY
- MARKET SIZE & ESTIMATES
- MARKET OVERVIEW
- SCOPE OF STUDY
- MAJOR MARKET FINDINGS
- POKÉMON, MTG AND YU-GI-OH! DOMINATE THE GERMAN MARKET
- SEALED BOOSTER BOXES AND PACKS WERE FOUND TO BE THE MOST PURCHASED PRODUCT TYPE
MARKET DYNAMICS
- KEY DRIVERS
- THE PRESENCE OF LARGE-SCALE HOBBY AND GAME STORE INCREASE ACCESSIBILITY
- AVAILABILITY OF LOCALIZED CARDS
- KEY RESTRAINTS
- LIMITED RESALE OPPORTUNITIES HINDER INVESTOR INTEREST
- HIGHER VAT/IMPORT TAXES ARE IMPACTING INTERNATIONAL PURCHASES
- THE LOW AVAILABILITY OF ENGLISH-LANGUAGE CARDS DETERS SOME COLLECTORS
- KEY DRIVERS
KEY ANALYTICS
- KEY MARKET TRENDS
- INCREASING COLLECTOR INTEREST IN GRADED CARDS AND SEALED PRODUCTS
- STRONG ADOPTION OF LOCALIZED TCGS OVER ENGLISH LANGUAGE SETS
- EXPANSION OF FAN-ORGANIZED AND OFFICIAL TOURNAMENTS AND EVENTS
- PESTLE ANALYSIS
- POLITICAL
- ECONOMICAL
- SOCIAL
- TECHNOLOGICAL
- LEGAL
- ENVIRONMENTAL
- PORTER’S FIVE FORCES ANALYSIS
- BUYERS POWER
- SUPPLIERS POWER
- SUBSTITUTION
- NEW ENTRANTS
- INDUSTRY RIVALRY
- GROWTH PROSPECT MAPPING
- GROWTH PROSPECT MAPPING FOR GERMANY
- MARKET CONCENTRATION ANALYSIS
- VALUE CHAIN ANALYSIS
- GAME DEVELOPMENT & DESIGN
- PRODUCTION & MANUFACTURING
- BRAND MANAGEMENT & MARKETING
- RETAIL & DISTRIBUTION CHANNELS
- END-USERS: PLAYERS, COLLECTORS & INVESTORS
- KEY BUYING CRITERIA
- GAMEPLAY
- COLLECTABILITY
- FRANCHISE APPEAL & ARTWORK
- COMMUNITY
- PRICE & ACCESSIBILITY
- RETAIL AVAILABILITY
- REGULATORY FRAMEWORK
- KEY MARKET TRENDS
MARKET BY PRODUCT TYPE
- BOOSTER BOXES AND PACKS
- MARKET FORECAST FIGURE
- SEGMENT ANALYSIS
- TINS AND SPECIAL BOXES
- MARKET FORECAST FIGURE
- SEGMENT ANALYSIS
- PRE-CONSTRUCTED DECKS
- MARKET FORECAST FIGURE
- SEGMENT ANALYSIS
- BOOSTER BOXES AND PACKS
MARKET BY TCG THEME
- FANTASY
- MARKET FORECAST FIGURE
- SEGMENT ANALYSIS
- SCI-FI
- MARKET FORECAST FIGURE
- SEGMENT ANALYSIS
- TV, FILM & COMIC IPS
- MARKET FORECAST FIGURE
- SEGMENT ANALYSIS
- VIDEO GAME-BASED
- MARKET FORECAST FIGURE
- SEGMENT ANALYSIS
- FANTASY
MARKET BY RETAIL CHANNEL
- SPECIALTY AND HOBBY STORES
- MARKET FORECAST FIGURE
- SEGMENT ANALYSIS
- SUPERSTORES
- MARKET FORECAST FIGURE
- SEGMENT ANALYSIS
- ONLINE
- MARKET FORECAST FIGURE
- SEGMENT ANALYSIS
- SPECIALTY AND HOBBY STORES
COMPETITIVE LANDSCAPE
- KEY STRATEGIC DEVELOPMENTS
- MERGERS & ACQUISITIONS
- PRODUCT LAUNCHES & DEVELOPMENTS
- PARTNERSHIPS & AGREEMENTS
- BUSINESS EXPANSIONS & DIVESTITURES
- COMPANY PROFILES
- BANDAI NAMCO HOLDINGS INC
- COMPANY OVERVIEW
- PRODUCTS
- STRENGTHS & CHALLENGES
- BUSHIROAD INC
- COMPANY OVERVIEW
- PRODUCTS
- STRENGTHS & CHALLENGES
- KONAMI GROUP CORPORATION
- COMPANY OVERVIEW
- PRODUCTS
- STRENGTHS & CHALLENGES
- THE POKÉMON COMPANY
- COMPANY OVERVIEW
- PRODUCTS
- STRENGTHS & CHALLENGES
- HASBRO INC
- COMPANY OVERVIEW
- PRODUCTS
- STRENGTHS & CHALLENGES
- SQUARE ENIX HOLDINGS CO LTD
- COMPANY OVERVIEW
- PRODUCTS
- STRENGTHS & CHALLENGES
- RAVENSBURGER AG
- COMPANY OVERVIEW
- PRODUCTS
- STRENGTHS & CHALLENGES
- LEGEND STORY STUDIOS
- COMPANY OVERVIEW
- PRODUCTS
- STRENGTHS & CHALLENGES
- BANDAI NAMCO HOLDINGS INC
- KEY STRATEGIC DEVELOPMENTS
LIST OF TABLES
TABLE 1: MARKET SNAPSHOT – TRADING CARD GAME (TCG)
TABLE 2: REGULATORY FRAMEWORK
TABLE 3: GERMANY TRADING CARD GAME (TCG) MARKET, BY PRODUCT TYPE, HISTORICAL YEARS, 2018-2023 (IN $ MILLION)
TABLE 4: GERMANY TRADING CARD GAME (TCG) MARKET, BY PRODUCT TYPE, FORECAST YEARS, 2025-2032 (IN $ MILLION)
TABLE 5: GERMANY TRADING CARD GAME (TCG) MARKET, BY TCG THEME, HISTORICAL YEARS, 2018-2023 (IN $ MILLION)
TABLE 6: GERMANY TRADING CARD GAME (TCG) MARKET, BY TCG THEME, FORECAST YEARS, 2025-2032 (IN $ MILLION)
TABLE 7: GERMANY TRADING CARD GAME (TCG) MARKET, BY RETAIL CHANNEL, HISTORICAL YEARS, 2018-2023 (IN $ MILLION)
TABLE 8: GERMANY TRADING CARD GAME (TCG) MARKET, BY RETAIL CHANNEL, FORECAST YEARS, 2025-2032 (IN $ MILLION)
TABLE 9: LIST OF MERGERS & ACQUISITIONS
TABLE 10: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS
TABLE 11: LIST OF PARTNERSHIPS & AGREEMENTS
TABLE 12: LIST OF BUSINESS EXPANSIONS & DIVESTITURES
LIST OF FIGURES
FIGURE 1: KEY MARKET TRENDS
FIGURE 2: PORTER’S FIVE FORCES ANALYSIS
FIGURE 3: GROWTH PROSPECT MAPPING FOR GERMANY
FIGURE 4: MARKET CONCENTRATION ANALYSIS
FIGURE 5: VALUE CHAIN ANALYSIS
FIGURE 6: KEY BUYING CRITERIA
FIGURE 7: GERMANY TRADING CARD GAME (TCG) MARKET, GROWTH POTENTIAL, BY PRODUCT TYPE, IN 2024
FIGURE 8: GERMANY TRADING CARD GAME (TCG) MARKET, BY BOOSTER BOXES AND PACKS, 2025-2032 (IN $ MILLION)
FIGURE 9: GERMANY TRADING CARD GAME (TCG) MARKET, BY TINS AND SPECIAL BOXES, 2025-2032 (IN $ MILLION)
FIGURE 10: GERMANY TRADING CARD GAME (TCG) MARKET, BY PRE-CONSTRUCTED DECKS, 2025-2032 (IN $ MILLION)
FIGURE 11: GERMANY TRADING CARD GAME (TCG) MARKET, GROWTH POTENTIAL, BY TCG THEME, IN 2024
FIGURE 12: GERMANY TRADING CARD GAME (TCG) MARKET, BY FANTASY 2025-2032 (IN $ MILLION)
FIGURE 13: GERMANY TRADING CARD GAME (TCG) MARKET, BY SCI-FI, 2025-2032 (IN $ MILLION)
FIGURE 14: GERMANY TRADING CARD GAME (TCG) MARKET, BY TV, FILM & COMIC IPS, 2025-2032 (IN $ MILLION)
FIGURE 15: GERMANY TRADING CARD GAME (TCG) MARKET, BY VIDEO GAME-BASED, 2025-2032 (IN $ MILLION)
FIGURE 16: GERMANY TRADING CARD GAME (TCG) MARKET, GROWTH POTENTIAL, BY RETAIL CHANNEL, IN 2024
FIGURE 17: GERMANY TRADING CARD GAME (TCG) MARKET, BY SPECIALTY AND HOBBY STORES, 2025-2032 (IN $ MILLION)
FIGURE 18: GERMANY TRADING CARD GAME (TCG) MARKET, BY SUPERSTORES, 2025-2032 (IN $ MILLION)
FIGURE 19: GERMANY TRADING CARD GAME (TCG) MARKET, BY ONLINE, 2025-2032 (IN $ MILLION)
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