The Europe VR in healthcare market is estimated to register a CAGR of 30.76% across the projected years of 2022 to 2030, acquiring a revenue share of $1266.06 million by 2030.

EUROPE VR IN HEALTHCARE MARKET FORECAST 2022-2030

Europe VR in Healthcare Market by End-user (Hospitals & Clinics, Research Laboratories, Others) Market by Application (Surgical Planning, Behavioral Neurology/rehabilitation, Pain Management, Other Applications) Market by Component (Hardware, Software) Market by Product Type (VR Semiconductor Components, VR Devices, VR Sensors, Others) Market by Technology (Head Mounted, Gesture Tracking, Projectors and Displays) by Geography

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The Europe VR in healthcare market is estimated to register a CAGR of 30.76% across the projected years of 2022 to 2030, acquiring a revenue share of $1266.06 million by 2030.

The market growth of the region is driven by the well-established healthcare infrastructure, the growth in various start-ups, and the development of new technologies, owing to the presence of key research institutes. However, the Europe VR in healthcare market may be restrained by privacy concerns and stringent regulations associated with security and privacy.

Europe VR In Healthcare Market

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The Europe VR in healthcare market growth assessment comprises the study of the United Kingdom, Germany, France, Italy, Belgium, Poland, and Rest of Europe. The United Kingdom is a leading VR and AR market in Europe, with innovative start-ups essentially driving the trend in the country. For instance, HoloMe makes holograms of the human body, converting them into 3D projections visible via mobile devices.

The United Kingdom is also one of the key points for funds globally, with improved interest in developments and advancements from government associations. Hence, the growth in the United Kingdom is facilitated by the increase in equipment manufacturers and the rising number of start-ups.

On the other hand, Germany captures a notable share of the Europe VR in healthcare market, fundamentally propelled by key players like Scopis and ApoQlar. For instance, SpinLab is attempting to develop a tool based on telemedicine and health in the country. Moreover, equipment manufacturers like Leica Microsystems also contribute to the region’s market growth by providing hardware such as 3D scanners, video cameras, and head mounted displays. VR is also utilized for key applications in the region, including training, planning, and simulation. As a result, these factors are set to facilitate the VR in healthcare market growth in Europe over the projected period.

The Europe VR in healthcare market is segmented into end-user, application, product type, component, and technology. The application category is further classified into pain management, surgical planning, behavioral neurology/rehabilitation, and other applications. The use of VR in rehabilitation is highly effective. In this regard, it enables the simulation of virtual objects’ environments and helps patients dive into an alternate reality. As a result, they can interact with objects and perform certain actions unavailable for them in real life. However, while VR is essential for numerous rehabilitation applications, the technology poses certain constraints like the need for a visuospatial transformation while guiding movements.

Currently, one of the most common VR-based applications is pain management. The segment’s growth is mainly attributed to the rising demand for software and applications for treating patients using videos and sounds, among others.

Leading firms operating in the Europe VR in healthcare market are FundamentalVR, Siemens AG, Koninklijke Philips NV, Sympatient, etc.

Siemens AG, headquartered in Germany, is a technology company with core activities in electrification, automation, and digitization. The company also provides services and solutions for power generation, medical imaging and laboratory diagnostics, transportation, oil & gas production, transmission and distribution, infrastructure and building technologies, industrial technologies and automation systems, and mobility and logistics solutions.

The company’s product V@RENA enables the use of VR content to develop training courses for one or more participants. In addition, it helps communicate AR instructions for on-site tasks without additional programming efforts of a special agency.

Report Synopsis

Report ScopeDetails
Market Forecast Years2022-2030
Base Year2021
Market Historical Years2018-2021
Forecast UnitsRevenue ($ Million)
Segments AnalyzedEnd-User, Application, Product Type, Component, and Technology
Countries AnalyzedThe United Kingdom, Germany, France, Italy, Belgium, Poland, and Rest of Europe
Companies Analyzed

SyncThink Inc, Alphabet Inc (Google), Sony Corporation, AppliedVR Inc, Siemens AG, Firsthand Technology Inc, Orca Health, General Electric, Microsoft Corporation, Koninklijke Philips NV.

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    1. RESEARCH SCOPE & METHODOLOGY
      • STUDY OBJECTIVES
      • SCOPE OF STUDY
      • METHODOLOGY
      • ASSUMPTIONS & LIMITATIONS
    2. EXECUTIVE SUMMARY
      • MARKET SIZE & ESTIMATES
      • MARKET OVERVIEW
    3. MARKET DYNAMICS
      • PARENT MARKET ANALYSIS: VR (VIRTUAL REALITY) MARKET
      • KEY DRIVERS
        • INCREASING USE OF VR TECHNOLOGY FOR TRAINING PURPOSES
        • GROWTH IN THE NUMBER OF VR BASED START-UPS
        • INCREASING AGING POPULATION
        • IMPROVING SPENDING ON HEALTHCARE
        • UPGRADATION OF TECHNOLOGY IN HEALTHCARE
      • KEY RESTRAINTS
        • SHORTAGE OF SKILLED LABOR AND REQUIRED INFRASTRUCTURE
        • DATA SECURITY
    1. KEY ANALYTICS
      • IMPACT OF COVID-19 ON VR IN HEALTHCARE MARKET
      • KEY MARKET TRENDS
      • PORTER’S FIVE FORCES ANALYSIS
        • BUYERS POWER
        • SUPPLIERS POWER
        • SUBSTITUTION
        • NEW ENTRANTS
        • INDUSTRY RIVALRY
      • OPPORTUNITY MATRIX
      • VENDOR LANDSCAPE
      • VALUE CHAIN ANALYSIS
    2. MARKET BY END-USER
      • HOSPITALS & CLINICS
      • RESEARCH LABORATORIES
      • OTHERS
    3. MARKET BY APPLICATION
      • SURGICAL PLANNING
      • BEHAVIORAL NEUROLOGY/REHABILITATION
      • PAIN MANAGEMENT
      • OTHER APPLICATIONS
    4. MARKET BY COMPONENT
      • HARDWARE
      • SOFTWARE
    5. MARKET BY PRODUCT TYPE
      • VR SEMICONDUCTOR COMPONENTS
      • VR DEVICES
      • VR SENSORS
      • OTHERS
    6. MARKET BY TECHNOLOGY
      • HEAD MOUNTED
      • GESTURE TRACKING
      • PROJECTORS AND DISPLAYS
    7. GEOGRAPHICAL ANALYSIS
      • EUROPE
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • UNITED KINGDOM
          • GERMANY
          • FRANCE
          • ITALY
          • BELGIUM
          • POLAND
          • REST OF EUROPE
    1. COMPETITIVE LANDSCAPE
      • KEY STRATEGIC DEVELOPMENTS
        • MERGERS & ACQUISITIONS
        • PRODUCT LAUNCHES & DEVELOPMENTS
        • PARTNERSHIPS & AGREEMENTS
      • COMPANY PROFILES
        • ALPHABET INC (GOOGLE)
        • APPLIEDVR INC
        • FIRSTHAND TECHNOLOGY INC
        • GENERAL ELECTRIC
        • KONINKLIJKE PHILIPS NV
        • MICROSOFT CORPORATION
        • ORCA HEALTH
        • SIEMENS AG
        • SONY CORPORATION
        • SYNCTHINK INC

    LIST OF TABLES

    TABLE 1: MARKET SNAPSHOT – VR IN HEALTHCARE MARKET

    TABLE 2: EUROPE VR IN HEALTHCARE MARKET, BY END-USER, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 3: EUROPE VR IN HEALTHCARE MARKET, BY END-USER, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 4: EUROPE VR IN HEALTHCARE MARKET, BY APPLICATION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 5: EUROPE VR IN HEALTHCARE MARKET, BY APPLICATION, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 6: EUROPE VR IN HEALTHCARE MARKET, BY COMPONENT, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 7: EUROPE VR IN HEALTHCARE MARKET, BY COMPONENT, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 8: EUROPE VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 9: EUROPE VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 10: EUROPE VR IN HEALTHCARE MARKET, BY TECHNOLOGY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 11: EUROPE VR IN HEALTHCARE MARKET, BY TECHNOLOGY, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 12: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)

    TABLE 13: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, FORECAST YEARS, 2022-2030 (IN $ MILLION)

    TABLE 14: LEADING PLAYERS OPERATING IN EUROPE VR IN HEALTHCARE MARKET

    TABLE 15: LIST OF MERGERS & ACQUISITIONS

    TABLE 16: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS

    TABLE 17: LIST OF PARTNERSHIPS & AGREEMENTS                        

    LIST OF FIGURES

    FIGURE 1: KEY MARKET TRENDS

    FIGURE 2: PORTER’S FIVE FORCES ANALYSIS

    FIGURE 3: OPPORTUNITY MATRIX

    FIGURE 4: VENDOR LANDSCAPE

    FIGURE 5: VALUE CHAIN ANALYSIS

    FIGURE 6: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY END-USER, IN 2021

    FIGURE 7: EUROPE VR IN HEALTHCARE MARKET, BY HOSPITALS & CLINICS, 2022-2030 (IN $ MILLION)

    FIGURE 8: EUROPE VR IN HEALTHCARE MARKET, BY RESEARCH LABORATORIES, 2022-2030 (IN $ MILLION)

    FIGURE 9: EUROPE VR IN HEALTHCARE MARKET, BY OTHERS, 2022-2030 (IN $ MILLION)

    FIGURE 10: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY APPLICATION, IN 2021

    FIGURE 11: EUROPE VR IN HEALTHCARE MARKET, BY SURGICAL PLANNING, 2022-2030 (IN $ MILLION)

    FIGURE 12: EUROPE VR IN HEALTHCARE MARKET, BY BEHAVIORAL NEUROLOGY/REHABILITATION, 2022-2030 (IN $ MILLION)

    FIGURE 13: EUROPE VR IN HEALTHCARE MARKET, BY PAIN MANAGEMENT, 2022-2030 (IN $ MILLION)

    FIGURE 14: EUROPE VR IN HEALTHCARE MARKET, BY OTHER APPLICATIONS, 2022-2030 (IN $ MILLION)

    FIGURE 15: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY COMPONENT, IN 2021

    FIGURE 16: EUROPE VR IN HEALTHCARE MARKET, BY HARDWARE, 2022-2030 (IN $ MILLION)

    FIGURE 17: EUROPE VR IN HEALTHCARE MARKET, BY SOFTWARE, 2022-2030 (IN $ MILLION)

    FIGURE 18: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY PRODUCT TYPE, IN 2021

    FIGURE 19: EUROPE VR IN HEALTHCARE MARKET, BY VR SEMICONDUCTOR COMPONENTS, 2022-2030 (IN $ MILLION)

    FIGURE 20: EUROPE VR IN HEALTHCARE MARKET, BY VR DEVICES, 2022-2030 (IN $ MILLION)

    FIGURE 21: EUROPE VR IN HEALTHCARE MARKET, BY VR SENSORS, 2022-2030 (IN $ MILLION)

    FIGURE 22: EUROPE VR IN HEALTHCARE MARKET, BY OTHERS, 2022-2030 (IN $ MILLION)

    FIGURE 23: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY TECHNOLOGY, IN 2021

    FIGURE 24: EUROPE VR IN HEALTHCARE MARKET, BY HEAD MOUNTED, 2022-2030 (IN $ MILLION)

    FIGURE 25: EUROPE VR IN HEALTHCARE MARKET, BY GESTURE TRACKING, 2022-2030 (IN $ MILLION)

    FIGURE 26: EUROPE VR IN HEALTHCARE MARKET, BY PROJECTORS AND DISPLAYS, 2022-2030 (IN $ MILLION)

    FIGURE 27: EUROPE VR IN HEALTHCARE MARKET, COUNTRY OUTLOOK, 2021 & 2030 (IN %)

    FIGURE 28: UNITED KINGDOM VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)

    FIGURE 29: GERMANY VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)

    FIGURE 30: FRANCE VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)

    FIGURE 31: ITALY VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)

    FIGURE 32: BELGIUM VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)

    FIGURE 33: POLAND VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)

    FIGURE 34: REST OF EUROPE VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)       

    1. GEOGRAPHICAL ANALYSIS
      • EUROPE
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • UNITED KINGDOM
          • GERMANY
          • FRANCE
          • ITALY
          • BELGIUM
          • POLAND
          • REST OF EUROPE
    1. MARKET BY END-USER
      • HOSPITALS & CLINICS
      • RESEARCH LABORATORIES
      • OTHERS
    2. MARKET BY APPLICATION
      • SURGICAL PLANNING
      • BEHAVIORAL NEUROLOGY/REHABILITATION
      • PAIN MANAGEMENT
      • OTHER APPLICATIONS
    3. MARKET BY COMPONENT
      • HARDWARE
      • SOFTWARE
    4. MARKET BY PRODUCT TYPE
      • VR SEMICONDUCTOR COMPONENTS
      • VR DEVICES
      • VR SENSORS
      • OTHERS
    5. MARKET BY TECHNOLOGY
      • HEAD MOUNTED
      • GESTURE TRACKING
      • PROJECTORS AND DISPLAYS

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