asia-pacific-graphic-processing-units-market

The Asia-Pacific graphic processing units (GPU) market is set to project a CAGR of 33.69% during the forecast period, 2021-2028. GPUs find major applications in sectors like information technology, electronics, defense, and media & entertainment. Also, the flourishing gaming industry and the rising disposable incomes drive market growth.

ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET FORECAST 2021-2028

Asia-Pacific Graphic Processing Units (GPU) Market by Type (Discrete, Integrated, Hybrid) Market by Device (Computer, Gaming Console, Smartphone, Tablet, Television, Other Devices) Market by End-user Industry (Defense & Intelligence, Electronics, It & Telecommunication, Media & Entertainment, Other Industries) by Geography.

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The Asia-Pacific graphic processing units (GPU) market is set to project a CAGR of 33.69% during the forecast period, 2021-2028. GPUs find major applications in sectors like information technology, electronics, defense, and media & entertainment. Also, the flourishing gaming industry and the rising disposable incomes drive market growth.

asia-pacific-graphic-processing-units-market

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The Asia-Pacific graphic processing units (GPU) market growth assessment includes the analysis of Vietnam, Thailand, Indonesia, China, Japan, South Korea, Australia & New Zealand, India, and Rest of Asia-Pacific.

In China, the GPU market is witnessing a surge of RTX 3060s and RTX 3080s under MSRP. Also, the country’s crackdown on cryptocurrencies has facilitated the entry of used GPUs. At the same time, the chips shortage has led to minimized stock, thereby impacting GPUs. However, the AMD and NVidia cards are estimated to aid the companies in sustaining the demand for high-end cards.

In countries like India, there was a surge in the number of gamers during the pandemic. In addition, the Indian gaming industry is projecting substantial growth. For example, India had less than 10 companies in digital gaming. However, in 2021, the numbers rose to 140. Also, the number of game users has crossed the 90 million mark in 2021. Such factors enable market growth in these countries.

Sony Corporation manufactures audio, imaging, video, information technology, communications, and gaming products for professional and consumer markets. The group has nine business segments and operates in the financial services, entertainment, and electronics sectors. It has an operational presence across Asia, Europe, Africa, Oceania, North America, and Latin America, with headquarters in Tokyo, Japan.

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    1. RESEARCH SCOPE & METHODOLOGY
      • STUDY OBJECTIVES
      • SCOPE OF STUDY
      • METHODOLOGY
      • ASSUMPTIONS & LIMITATIONS
    2. EXECUTIVE SUMMARY
      • MARKET SIZE & ESTIMATES
      • MARKET OVERVIEW
    3. MARKET DYNAMICS
      • PARENT MARKET ANALYSIS: SYSTEM ON CHIPS MARKET
      • DEVELOPMENT OF GPU
      • KEY DRIVERS
        • TECHNOLOGICAL INNOVATIONS & DEVELOPMENTS IN GPU
        • RISING INVESTMENTS IN RESEARCH & DEVELOPMENT OF AI & VR PLATFORMS
        • GROWING DEMAND FOR ENHANCED VISUAL CONTENT
        • ADOPTION OF PORTABLE COMPUTING DEVICES
      • KEY RESTRAINTS
        • SHORTAGE OF SEMICONDUCTOR CHIPS
        • RAPID NEED FOR DEVELOPMENT OF NEW PRODUCTS
    1. KEY ANALYTICS
      • IMPACT OF COVID-19 ON GRAPHIC PROCESSING UNITS (GPU) MARKET
      • KEY MARKET TRENDS
      • PORTER’S FIVE FORCES ANALYSIS
        • BUYERS POWER
        • SUPPLIERS POWER
        • SUBSTITUTION
        • NEW ENTRANTS
        • INDUSTRY RIVALRY
      • OPPORTUNITY MATRIX
      • VENDOR LANDSCAPE
      • KEY BUYING CRITERIA
        • COST
        • PARALLELISM
        • MEMORY
        • CAPABILITY
        • WARRANTY & SERVICING
    1. MARKET BY TYPE
      • DISCRETE
      • INTEGRATED
      • HYBRID
    2. MARKET BY DEVICE
      • COMPUTER
      • GAMING CONSOLE
      • SMARTPHONE
      • TABLET
      • TELEVISION
      • OTHER DEVICES
    3. MARKET BY END-USER INDUSTRY
      • DEFENSE & INTELLIGENCE
      • ELECTRONICS
      • IT & TELECOMMUNICATION
      • MEDIA & ENTERTAINMENT
      • OTHER INDUSTRIES
    4. GEOGRAPHICAL ANALYSIS
      • ASIA-PACIFIC
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • CHINA
          • JAPAN
          • INDIA
          • SOUTH KOREA
          • INDONESIA
          • THAILAND
          • VIETNAM
          • AUSTRALIA & NEW ZEALAND
          • REST OF ASIA-PACIFIC
    1. COMPETITIVE LANDSCAPE
      • KEY STRATEGIC DEVELOPMENTS
        • MERGERS & ACQUISITIONS
        • PRODUCT LAUNCHES & DEVELOPMENTS
        • PARTNERSHIPS & AGREEMENTS
        • BUSINESS EXPANSIONS & DIVESTITURES
      • COMPANY PROFILES
        • ADVANCED MICRO DEVICES INC
        • ALPHABET INC (GOOGLE)
        • APPLE INC
        • ARM HOLDINGS PLC
        • EVGA CORPORATION
        • FUJITSU LIMITED
        • GIGA-BYTE TECHNOLOGY CO LTD
        • IMAGINATION TECHNOLOGIES LTD
        • INTEL CORPORATION
        • INTERNATIONAL BUSINESS MACHINES CORPORATION
        • NVIDIA CORPORATION
        • QUALCOMM TECHNOLOGIES INC
        • SAMSUNG ELECTRONICS CO LTD
        • SONY CORPORATION
        • TAIWAN SEMICONDUCTOR MANUFACTURING COMPANY LIMITED

    LIST OF TABLES

    TABLE 1: MARKET SNAPSHOT – GRAPHIC PROCESSING UNITS (GPU)

    TABLE 2: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TYPE, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 3: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TYPE, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 4: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEVICE, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 5: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEVICE, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 6: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY END-USER INDUSTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 7: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY END-USER INDUSTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 8: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, HISTORICAL YEARS, 2016-2020 (IN $ MILLION)

    TABLE 9: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COUNTRY, FORECAST YEARS, 2021-2028 (IN $ MILLION)

    TABLE 10: LEADING PLAYERS OPERATING IN ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET

    TABLE 11: LIST OF MERGERS & ACQUISITIONS

    TABLE 12: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS

    TABLE 13: LIST OF PARTNERSHIPS & AGREEMENTS

    TABLE 14: LIST OF BUSINESS EXPANSIONS & DIVESTITURES

    LIST OF FIGURES

    FIGURE 1: KEY MARKET TRENDS

    FIGURE 2: WORLDWIDE ELECTRICAL MARKET 2017-2022 (IN $ TRILLION)

    FIGURE 3: PORTER’S FIVE FORCES ANALYSIS

    FIGURE 4: OPPORTUNITY MATRIX

    FIGURE 5: VENDOR LANDSCAPE

    FIGURE 6: KEY BUYING CRITERIA

    FIGURE 7: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY TYPE, IN 2020

    FIGURE 8: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DISCRETE, 2021-2028 (IN $ MILLION)

    FIGURE 9: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY INTEGRATED, 2021-2028 (IN $ MILLION)

    FIGURE 10: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY HYBRID, 2021-2028 (IN $ MILLION)

    FIGURE 11: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY DEVICE, IN 2020

    FIGURE 12: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY COMPUTER, 2021-2028 (IN $ MILLION)

    FIGURE 13: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY GAMING CONSOLE, 2021-2028 (IN $ MILLION)

    FIGURE 14: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY SMARTPHONE, 2021-2028 (IN $ MILLION)

    FIGURE 15: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TABLET, 2021-2028 (IN $ MILLION)

    FIGURE 16: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY TELEVISION, 2021-2028 (IN $ MILLION)

    FIGURE 17: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY OTHER DEVICES, 2021-2028 (IN $ MILLION)

    FIGURE 18: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, GROWTH POTENTIAL, BY END-USER INDUSTRY, IN 2020

    FIGURE 19: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY DEFENSE & INTELLIGENCE, 2021-2028 (IN $ MILLION)

    FIGURE 20: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY ELECTRONICS, 2021-2028 (IN $ MILLION)

    FIGURE 21: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY IT & TELECOMMUNICATION, 2021-2028 (IN $ MILLION)

    FIGURE 22: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY MEDIA & ENTERTAINMENT, 2021-2028 (IN $ MILLION)

    FIGURE 23: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, BY OTHER INDUSTRIES, 2021-2028 (IN $ MILLION)

    FIGURE 24: ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, REGIONAL OUTLOOK, 2020 & 2028 (IN %)

    FIGURE 25: CHINA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 26: JAPAN GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 27: INDIA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 28: SOUTH KOREA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 29: INDONESIA GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 30: THAILAND GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 31: VIETNAM GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 32: AUSTRALIA & NEW ZEALAND GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    FIGURE 33: REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNITS (GPU) MARKET, 2021-2028 (IN $ MILLION)

    1. GEOGRAPHICAL ANALYSIS
      • ASIA-PACIFIC
        • MARKET SIZE & ESTIMATES
        • KEY GROWTH ENABLERS
        • KEY CHALLENGES
        • KEY PLAYERS
        • COUNTRY ANALYSIS
          • CHINA
          • JAPAN
          • INDIA
          • SOUTH KOREA
          • INDONESIA
          • THAILAND
          • VIETNAM
          • AUSTRALIA & NEW ZEALAND
          • REST OF ASIA-PACIFIC
    1. MARKET BY TYPE
      • DISCRETE
      • INTEGRATED
      • HYBRID
    2. MARKET BY DEVICE
      • COMPUTER
      • GAMING CONSOLE
      • SMARTPHONE
      • TABLET
      • TELEVISION
      • OTHER DEVICES
    3. MARKET BY END-USER INDUSTRY
      • DEFENSE & INTELLIGENCE
      • ELECTRONICS
      • IT & TELECOMMUNICATION
      • MEDIA & ENTERTAINMENT
      • OTHER INDUSTRIES

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