NORTH AMERICA GAMING MARKET FORECAST 2019-2027

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NORTH AMERICA GAMING MARKET FORECAST 2019-2027

The gaming market is involved with the development, marketing and monetization of video games. The North American consumer base has been observed to be more inclined to games owing to various factors like the declining data rates, falling smartphone prices and availability of video games at common platforms. The gaming market in the North Americas is propelling at 5.53% CAGR from 2019-2027.

NORTH AMERICA GAMING MARKET FORECAST 2019-2027

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The gaming market is involved with the development, marketing and monetization of video games. The North American consumer base has been observed to be more inclined to games owing to various factors like the declining data rates, falling smartphone prices and availability of video games at common platforms. The gaming market in the North Americas is propelling at 5.53% CAGR from 2019-2027.

The market has been segmented on the basis of component, device and type. The mobile gaming market is the leading segment in terms of revenue due to the wider scope for the development of mobile-based games and the quick rate of smartphone adoption in the North American region. The strong customer base in the region coupled with free gaming application to a wide range of customers is also driving the gaming market. North America gaming market includes the United States and Canada for analysis. The United States had the largest gaming market in 2018, where very high adoption of novel gaming hardware had propelled the said market substantially.

The foremost market players in the Gaming market are Rockstar Games Inc., Square Enix Holdings Co., Ltd., Activision Blizzard, Electronic Arts Inc., Gameloft (acquired by Vivendi), Nexon Co, Ltd., Bethesda Softworks LLC, Nintendo Co., Ltd., Nvidia Computer Game Company, Sony Corporation, Sega, Microsoft Corporation, Tencent Games, Ubisoft Entertainment S.A. and Zynga.

 

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  1. RESEARCH SCOPE
    • STUDY GOALS
    • SCOPE OF THE MARKET STUDY
    • WHO WILL FIND THIS REPORT USEFUL?
    • STUDY & FORECASTING YEARS
  2. RESEARCH METHODOLOGY
    • SOURCES OF DATA
      • SECONDARY DATA
      • PRIMARY DATA
    • TOP-DOWN APPROACH
    • BOTTOM-UP APPROACH
    • DATA TRIANGULATION
  3. EXECUTIVE SUMMARY
    • MARKET SUMMARY
    • KEY FINDINGS
      • MOBILE GAMING DOMINATES THE DEVICE TYPE SEGMENT
      • EMERGENCE OF GAMES AS A SERVICE
      • SURGE IN THE REVENUE GENERATION FROM GAMING INDUSTRY
      • ONLINE GAMING IS ANTICIPATED TO ADVANCE DYNAMICALLY
      • SOFTWARE SEGMENT TO GROW WITH THE HIGHEST CAGR
  1. MARKET DYNAMICS
    • TIMELINE OF GAMING INDUSTRY
    • PARENT MARKET ANALYSIS: MEDIA & ENTERTAINMENT
    • MARKET SCOPE & DEFINITION
    • MARKET DRIVERS
      • EMERGENCE OF NEXT GENERATION GAMING CONSOLES
      • GROWING INTERNET PENETRATION
      • SURGE IN THE NUMBER OF SMARTPHONE USERS
      • EASY AVAILABILITY OF GAMES AT FREE OF COST
      • HUGE & LOYAL CONSUMER BASE OF DIGITAL GAMES
    • MARKET RESTRAINTS
      • HIGH COST OF GAME DEVELOPMENT
      • PIRACY ISSUES
    • MARKET OPPORTUNITIES
      • GROWING ADOPTION OF AUGMENTED & VIRTUAL REALITY IN GAMING INDUSTRY
      • DEVELOPMENT IN WORLDWIDE E-SPORTS MARKET
    • MARKET CHALLENGES
      • INCREASING PREVALENCE OF COUNTERFEIT GAMING PRODUCTS
      • COMPLEXITY OF LOCALIZATION OF GAMES
      • DIFFICULTIES RELATED TO HARDWARE COMPATIBILITY
  1. MARKET BY TYPE
    • ONLINE
    • OFFLINE
  2. MARKET BY COMPONENTS
    • SOFTWARE
    • HARDWARE
  3. MARKET BY DEVICE TYPE
    • CONSOLE
    • MOBILE
      • ACTION
      • ARCADE
      • STRATEGY & BRAIN GAMES
      • CASINO
      • CASUAL
      • SPORTS
      • RPG
    • COMPUTER
  4. KEY ANALYTICS
    • PORTER’S FIVE FORCE MODEL
      • THREAT OF NEW ENTRANTS
      • THREAT OF SUBSTITUTE
      • BARGAINING POWER OF SUPPLIERS
      • BARGAINING POWER OF BUYERS
      • THREAT OF COMPETITIVE RIVALRY
    • KEY BUYING CRITERIA
      • GAME RATINGS
      • PRICE
      • EXCLUSIVITY
      • ONLINE SERVICE
      • DEVICE TYPE & COMPATIBILITY
        • PERFORMANCE
        • BACKWARD COMPATIBILITY
        • PERIPHERALS
        • STORAGE
        • MEDIA SUPPORT
    • OPPORTUNITY MATRIX
    • VENDOR LANDSCAPE
      • VALUE CHAIN ANALYSIS
        • SUPPLIERS
        • RESEARCH & DEVELOPMENT
        • HARDWARE MANUFACTURING, SOFTWARE DEVELOPMENT & PUBLISHING
        • DISTRIBUTORS
      • INVESTMENT ANALYSIS
        • BY TYPE
        • BY DEVICE TYPE
  1. GEOGRAPHICAL ANALYSIS – NORTH AMERICA
    • UNITED STATES
    • CANADA
  2. COMPETITIVE LANDSCAPE
    • MARKET SHARE ANALYSIS
    • KEY COMPANY ANALYSIS
    • CORPORATE STRATEGIES
      • PRODUCT LAUNCH, INNOVATION & PRODUCT UPGRADATION
      • PARTNERSHIP & COLLABORATION
      • MERGER & ACQUISITION
      • OTHER KEY STRATEGIES
    • COMPANY PROFILES
      • ACTIVISION BLIZZARD
      • BETHESDA SOFTWORKS LLC
      • ELECTRONIC ARTS INC.
      • GAMELOFT (ACQUIRED BY VIVENDI)
      • MICROSOFT CORPORATION
      • NEXON CO., LTD.
      • NINTENDO CO., LTD.
      • NVIDIA
      • ROCKSTAR GAMES INC.
      • SEGA
      • SONY CORPORATION
      • SQUARE ENIX HOLDINGS CO., LTD.
      • TENCENT GAMES
      • UBISOFT ENTERTAINMENT SA
      • ZYNGA

 

TABLE LIST

TABLE 1: NORTH AMERICA GAMING MARKET, BY COUNTRY, 2019-2027 (IN $ BILLION)

TABLE 2: REVENUE GENERATED BY MAJOR PLAYERS OF GAMING INDUSTRY IN 2017 (IN $ MILLION)

TABLE 3: TIMELINE OF GAMING INDUSTRY

TABLE 4: EIGHTH GENERATION GAMING CONSOLES

TABLE 5: MOST PIRATED GAMES AS OF 2017

TABLE 6: NORTH AMERICA GAMING MARKET, BY TYPE, 2019-2027, (IN $ BILLION)

TABLE 7: NORTH AMERICA GAMING MARKET, BY COMPONENTS, 2019-2027, (IN $ BILLION)

TABLE 8: NORTH AMERICA GAMING MARKET, BY DEVICE TYPE, 2019-2027, (IN $ BILLION)

TABLE 9: NORTH AMERICA MOBILE GAMING MARKET, BY GAME GENRE 2019-2027, (IN $ BILLION)

TABLE 10: SOME OF THE MOST POPULAR ACTION GAMES

TABLE 11: SOME OF THE MOST POPULAR ARCADE GAMES

TABLE 12: SOME OF THE MOST POPULAR STRATEGY & BRAIN GAMES

TABLE 13: SOME OF THE MOST POPULAR CASINO GAMES

TABLE 14: SOME OF THE MOST POPULAR CASUAL GAMES

TABLE 15: SOME OF THE MOST POPULAR SPORTS GAMES

TABLE 16: SOME OF THE MOST POPULAR RPG GAMES

TABLE 17: OPPORTUNITY MATRIX

TABLE 18: VENDOR LANDSCAPE

TABLE 19: LEADING DISTRIBUTORS OF DIGITAL GAMES WORLDWIDE

TABLE 20: NORTH AMERICA GAMING MARKET, BY COUNTRY, 2019-2027 (IN $ BILLION)

TABLE 21: LIST OF PRODUCT LAUNCHES

TABLE 22: LIST OF PARTNERSHIP & COLLABORATION

TABLE 23: LIST OF MERGER & ACQUISITION

TABLE 24: LIST OF OTHER KEY STRATEGIES

FIGURE LIST 

FIGURE 1: NORTH AMERICA GAMING MARKET, BY DEVICE TYPE, 2018 & 2027 (IN %)

FIGURE 2: MOBILE-CELLULAR TELEPHONE SUBSCRIPTIONS ACROSS GEOGRAPHIES, 2010-2017, (IN MILLION)

FIGURE 3: INTERNET PENETRATION RATE ACROSS KEY GEOGRAPHIES IN 2017 (IN %)

FIGURE 4: SMARTPHONE USERS ACROSS THE WORLD, 2016-2020 (IN BILLION)

FIGURE 5: RISING NUMBER OF SOFTWARE PIRACY RATE OF KEY COUNTRIES, 2010-2016 (IN %)

FIGURE 6: AVERAGE RATE OF UNLICENSED SOFTWARE USED ACROSS KEY GEOGRAPHIES IN 2017 (IN %)

FIGURE 7: WORLDWIDE GROWTH IN UNIT SHIPMENTS OF AUGMENTED REALITY HEADSET, 2016-2021 (IN MILLION)

FIGURE 8: NORTH AMERICA GAMING MARKET, BY ONLINE, 2019-2027 (IN $ BILLION)

FIGURE 9: NORTH AMERICA GAMING MARKET, BY OFFLINE, 2019-2027 (IN $ BILLION)

FIGURE 10: NORTH AMERICA GAMING MARKET, BY SOFTWARE, 2019-2027 (IN $ BILLION)

FIGURE 11: NORTH AMERICA GAMING MARKET, BY HARDWARE, 2019-2027 (IN $ BILLION)

FIGURE 12: NORTH AMERICA GAMING MARKET, BY CONSOLE, 2019-2027 (IN $ BILLION)

FIGURE 13: NORTH AMERICA GAMING MARKET, BY MOBILE, 2019-2027 (IN $ BILLION)

FIGURE 14: NORTH AMERICA MOBILE GAMING MARKET, BY ACTION GAMES, 2019-2027 (IN $ BILLION)

FIGURE 15: NORTH AMERICA MOBILE GAMING MARKET, BY ARCADE GAMES, 2019-2027 (IN $ BILLION)

FIGURE 16: NORTH AMERICA MOBILE GAMING MARKET, BY STRATEGY & BRAIN GAMES, 2019-2027 (IN $ BILLION)

FIGURE 17: NORTH AMERICA MOBILE GAMING MARKET, BY CASINO GAMES, 2019-2027 (IN $ BILLION)

FIGURE 18: NORTH AMERICA MOBILE GAMING MARKET, BY CASUAL GAMES, 2019-2027 (IN $ BILLION)

FIGURE 19: NORTH AMERICA MOBILE GAMING MARKET, BY SPORTS GAMES, 2019-2027 (IN $ BILLION)

FIGURE 20: NORTH AMERICA MOBILE GAMING MARKET, BY RPG GAMES, 2019-2027 (IN $ BILLION)

FIGURE 21: NORTH AMERICA GAMING MARKET, BY COMPUTER, 2019-2027 (IN $ BILLION)

FIGURE 22: PORTER’S FIVE FORCE ANALYSIS

FIGURE 23: KEY BUYING IMPACT ANALYSIS OF GAMING MARKET

FIGURE 24: KEY BUYING IMPACT ANALYSIS OF GAMING DEVICES

FIGURE 25: VALUE CHAIN ANALYSIS

FIGURE 26: INVESTMENT ANALYSIS OF GAMING MARKET, BY DEVICE TYPE, IN 2018

FIGURE 27: INVESTMENT ANALYSIS OF GAMING MARKET, BY TYPE, IN 2018

FIGURE 28: NORTH AMERICA GAMING MARKET, REGIONAL OUTLOOK, 2018 & 2027 (IN %)

FIGURE 29: UNITED STATES GAMING MARKET, 2019-2027 (IN $ BILLION)

FIGURE 30: CANADA GAMING MARKET, 2019-2027 (IN $ BILLION)

FIGURE 31: MARKET SHARE ANALYSIS OF KEY PLAYERS IN 2018 (IN %)

  1. GEOGRAPHICAL ANALYSIS – NORTH AMERICA
    • UNITED STATES
    • CANADA
  2. MARKET BY TYPE
    • ONLINE
    • OFFLINE
  3. MARKET BY COMPONENTS
    • SOFTWARE
    • HARDWARE
  4. MARKET BY DEVICE TYPE
    • CONSOLE
    • MOBILE
      • ACTION
      • ARCADE
      • STRATEGY & BRAIN GAMES
      • CASINO
      • CASUAL
      • SPORTS
      • RPG
    • COMPUTER

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